The debuff will continue to remain on an agent for a short duration after they exit the area of effect or after it dissipates. Well talk about the new patch which includes Viper nerfs and also 2 new skins sets with all of the assets, well also talk ab. Vulnerable doubles any incoming damage agents takes and this includes the damage taken from Snake Bite.
Once the zone reaches its maximum radius, it will continue applying Vulnerable and damaging any player it touches until it expires, at which point the whole zone will instantly dissipate. The zone will always deal damage to agents at the same rate, but agents will take more total damage over the ability's full duration if they were at the center of the zone on detonation compared to a player who was closer to the edge of the zone on detonation.
Agents who come into contact with the zone will become Vulnerable and begin to take damage as soon as the zone spreads to an area they are standing on. Upon detonation, the canister will create a damaging zone that quickly spreads out from the point of detonation in a circular area of effect. Upon casting she will throw a canister that detonates as soon as it comes into contact with horizontal terrain.
Snake Bite is a Deterrent ability that Viper must equip before casting.